×
welcome covers

Your complimentary articles

You’ve read all of your complimentary articles for this month. To have complete access to the thousands of philosophy articles on this site, please


If you are a subscriber please sign in to your account.

To buy or renew a subscription please visit the Shop.

If you are a print subscriber you can contact us to create an online account.

Games

Everything

Kaya York experiences monism, mysticism, and Schopenhauerian ethics while playing David OReilly’s video game.

It’s normal to begin discussions about particularly interesting, beautiful, or profound video games by noting with surprise that such games even exist. They do. There are more games like these than one might suppose, such as Dear Esther, which has the player simply wander around an island and listen to fragments of a letter, and That Dragon Cancer, an autobiographical game about the loss of a child. However, it would be just as well to begin discussing David OReilly’s new game, Everything, by referring to a different canon – that of Borges, Camus, and Voltaire. Like these writers, OReilly and his team have created a work of art that’s structured around a philosophical idea.